Ads 4.68x6.0px

Labels

Tuesday, March 31, 2015

The Visual Effects of "Captain America: The Winter Soldier"







B2ap3 Thumbnail Captain America3
b2ap3_thumbnail_Captain-America4.jpg
b2ap3_thumbnail_Captain-America.jpg
b2ap3_thumbnail_Captain-America-2.jpg


We are proud to present a sampling of of ILM’s visual effects work for Marvel's blockbuster hit, 'Captain America: The Winter Soldier' directed by brothers Anthony and Joe Russo. 

This reel represents a small sampling of the nearly 900 visual effects shots ILM contributed to the film created by an international crew of 300+.

The bulk of ILM's work appears in the film's third act and consists of the helicarrier's massive underwater hanger, their ensuing battle, and the helicarriers themselves inside and out, sprawling digital Washington D.C. and Rosslyn environments including the Triskelion building complex on Roosevelt Island, highly detailed digital doubles for Black Widow (Scarlett Johansson) and Falcon (Anthony Mackie).

Monday, March 30, 2015

DOSCH 3D: Car Details 2015

This product DOSCH 3D: Car Details 2015 contains a 3D-model with all critical parts and systems found in a non-branded sedan car. It is ideal for depictions of driving-related processes, interior and safety functions, as well as a multitude of technical details.





Use the 3D-model for technical visualizations, animations or illustrations.
The completely textured 3D-models are provided in multiple file formats: 3DS, 3dsmax (version 9 and above), 3dsmax V9 & VRay, 3dsmax V9 & Mental Ray, Lightwave (version 6 and above), FBX, Universal 3D, OBJ, Artlantis, Modo, VRML, Collada, SoftimageXSI, Cinema 4D version 13 and above, DWG, Maya and KeyShot.



Download Product includes the formats:
3DS (196,74 MB)
3ds max (version 9 and above) (405,90 MB)
3dsmax V9 +MentalRay (501,83 MB)
3dsmax V9 +VRay (520,04 MB)
3dsmax V9 +VRay (520,04 MB)
Artlantis (401,51 MB)
C4D Version V13 and above (218,16 MB)
Collada DAE (278,42 MB)
DWG (430,54 MB)
FBX (440,76 MB)
KeyShot (301,40 MB)
Lightwave 6.5 and above (101,66 MB)
Maya (version 8 and above) (1.018,44 MB)
Modo (LXO) (255,55 MB)
OBJ (295,21 MB)
Softimage XSI (353,98 MB)
Universal 3D (373,73 MB)
VRML (344,15 MB)

ELYSIUM 3d Breakdown




ELYSIUM 3d Breakdown by Whiskytree

ELYSIUM 3d Breakdown by Whiskytree about their work on ELYSIUM Movie. The environment of Elysium is comprised of trillions of surfaces, and our VFX breakdown helps to highlight why…

ELYSIUM 3d Breakdown, 3d Breakdown, ELYSIUM, Whiskytree, ELYSIUM 3d Breakdown by Whiskytree, 3d Breakdown by Whiskytree, vfx breakdown by Whiskytree, vfx breakdown, ELYSIUM Vfx Breakdown, Visual Effects, Visual Effects breakdown of ELYSIUM, Visual Effects breakdown, 3d, CGI, computer graphics, 3d computer generated, 3D Computer Graphics,
ELYSIUM 3d Breakdown, 3d Breakdown, ELYSIUM, Whiskytree, ELYSIUM 3d Breakdown by Whiskytree, 3d Breakdown by Whiskytree, vfx breakdown by Whiskytree, vfx breakdown, ELYSIUM Vfx Breakdown, Visual Effects, Visual Effects breakdown of ELYSIUM, Visual Effects breakdown, 3d, CGI, computer graphics, 3d computer generated, 3D Computer Graphics, ELYSIUM 3d Breakdown, 3d Breakdown, ELYSIUM, Whiskytree, ELYSIUM 3d Breakdown by Whiskytree, 3d Breakdown by Whiskytree, vfx breakdown by Whiskytree, vfx breakdown, ELYSIUM Vfx Breakdown, Visual Effects, Visual Effects breakdown of ELYSIUM, Visual Effects breakdown, 3d, CGI, computer graphics, 3d computer generated, 3D Computer Graphics, ELYSIUM 3d Breakdown, 3d Breakdown, ELYSIUM, Whiskytree, ELYSIUM 3d Breakdown by Whiskytree, 3d Breakdown by Whiskytree, vfx breakdown by Whiskytree, vfx breakdown, ELYSIUM Vfx Breakdown, Visual Effects, Visual Effects breakdown of ELYSIUM, Visual Effects breakdown, 3d, CGI, computer graphics, 3d computer generated, 3D Computer Graphics, ELYSIUM 3d Breakdown, 3d Breakdown, ELYSIUM, Whiskytree, ELYSIUM 3d Breakdown by Whiskytree, 3d Breakdown by Whiskytree, vfx breakdown by Whiskytree, vfx breakdown, ELYSIUM Vfx Breakdown, Visual Effects, Visual Effects breakdown of ELYSIUM, Visual Effects breakdown, 3d, CGI, computer graphics, 3d computer generated, 3D Computer Graphics,

Friday, March 27, 2015

RealFlow 2015 Sneak Peek Videos

Take a Sneak Peek at What’s New in RealFlow 2015. Next Limit has begun to release RealFlow 2015 Preview of its upcoming version of RealFlow, see the new features in action.

RealFlow 2015 Sneak Peek: New Robust Method


Awesome New feature in RealFlow 2015 providing a robust method to calculate the geometry distance field in Realflow. This is invaluable for geometries which are not well-defined, watertight or manifold.

RealFlow 2015 Sneak Peek: Crown Daemon


Showcasing the new Crown Daemon in RealFlow 2015.

RealFlow 2015 Sneak Peek: Spline Curves


RealFlow 2015 Sneak Peek video demonstrates the new feature for Splines Curves: Spline tools, import your curves, enhanced dSpline daemon and emitters.

RealFlow 2015 Sneak Peek: Spreadsheets operations over 84 Million Hybrido particles


RealFlow 2015 Sneak Peek video showcases the new Spreadsheets feature, available for most of the RF Nodes. You will be able to select, filter, modify and visualize your operations.

RealFlow 2015 Sneak Peek: Spreadsheets operations over SPH particles


RealFlow 2015 Sneak Peek video showcases the new Spreadsheets feature, available for most of the RF Nodes. You will be able to select, filter, modify and visualize your operations.
RealFlow 2015 Sneak Peek, RealFlow 2015 Sneak Peek Videos, RealFlow 2015 Preview, RealFlow 2015, RealFlow 2015 Released, RealFlow 2015 Coming Soon, RealFlow 2015 Sneak Peek videos, Sneak peek videos for RealFlow 2015, Realflow, RealFlow Tutorial, Free RealFlow Tutorial, RealFlow Tutorials, Realflow 2015 Tutorial, NextLimit RealFlow 2015, Realflow 2015 New Features, Realflow 2015 Features, Next Limit Realflow 2015, RealFlow 2015 New feature Videos,RealFlow 2015 Sneak Peek, RealFlow 2015 Sneak Peek Videos, RealFlow 2015 Preview, RealFlow 2015, RealFlow 2015 Released, RealFlow 2015 Coming Soon, RealFlow 2015 Sneak Peek videos, Sneak peek videos for RealFlow 2015, Realflow, RealFlow Tutorial, Free RealFlow Tutorial, RealFlow Tutorials, Realflow 2015 Tutorial, NextLimit RealFlow 2015, Realflow 2015 New Features, Realflow 2015 Features, Next Limit Realflow 2015, RealFlow 2015 New feature Videos,RealFlow 2015 Sneak Peek, RealFlow 2015 Sneak Peek Videos, RealFlow 2015 Preview, RealFlow 2015, RealFlow 2015 Released, RealFlow 2015 Coming Soon, RealFlow 2015 Sneak Peek videos, Sneak peek videos for RealFlow 2015, Realflow, RealFlow Tutorial, Free RealFlow Tutorial, RealFlow Tutorials, Realflow 2015 Tutorial, NextLimit RealFlow 2015, Realflow 2015 New Features, Realflow 2015 Features, Next Limit Realflow 2015, RealFlow 2015 New feature Videos,RealFlow 2015 Sneak Peek, RealFlow 2015 Sneak Peek Videos, RealFlow 2015 Preview, RealFlow 2015, RealFlow 2015 Released, RealFlow 2015 Coming Soon, RealFlow 2015 Sneak Peek videos, Sneak peek videos for RealFlow 2015, Realflow, RealFlow Tutorial, Free RealFlow Tutorial, RealFlow Tutorials, Realflow 2015 Tutorial, NextLimit RealFlow 2015, Realflow 2015 New Features, Realflow 2015 Features, Next Limit Realflow 2015, RealFlow 2015 New feature Videos,RealFlow 2015 Sneak Peek, RealFlow 2015 Sneak Peek Videos, RealFlow 2015 Preview, RealFlow 2015, RealFlow 2015 Released, RealFlow 2015 Coming Soon, RealFlow 2015 Sneak Peek videos, Sneak peek videos for RealFlow 2015, Realflow, RealFlow Tutorial, Free RealFlow Tutorial, RealFlow Tutorials, Realflow 2015 Tutorial, NextLimit RealFlow 2015, Realflow 2015 New Features, Realflow 2015 Features, Next Limit Realflow 2015, RealFlow 2015 New feature Videos,RealFlow 2015 Sneak Peek, RealFlow 2015 Sneak Peek Videos, RealFlow 2015 Preview, RealFlow 2015, RealFlow 2015 Released, RealFlow 2015 Coming Soon, RealFlow 2015 Sneak Peek videos, Sneak peek videos for RealFlow 2015, Realflow, RealFlow Tutorial, Free RealFlow Tutorial, RealFlow Tutorials, Realflow 2015 Tutorial, NextLimit RealFlow 2015, Realflow 2015 New Features, Realflow 2015 Features, Next Limit Realflow 2015, RealFlow 2015 New feature Videos,

Wednesday, March 25, 2015

Stone Golem destroyed with PullDownIt


The Weakest Golem by Andres De Mingo

Breaking a Stone Golem using new features in Pulldownit, You can read the Case Study below how Andres de Mingo broke the animated Golem in dynamics and other technical details about this funny shot.

Modeling the environment

The environment of the scene was modeled in 3d Max using polygonals modifiers and adding roughness to the mountains in ZBrush, for not increasing too much the poly count, I applied the changes as a normal map when coming back to 3D Max.
Stone Golem destroyed with PullDownIt, The Weakest Golem by Andres De Mingo, PullDownIt, Pulldownit 3 Released, Pulldownit 3 for 3dsMax and Maya, Pulldownit 3.0 for 3dMax, Pulldwonit 3 for Maya, Pulldownit 3, Pulldownit, Shattering with Pulldownit, Dynamics with Pulldownit, Thinkinetic Pulldownit, 3dMax Tutorial,free tutorials, Pulldownit 3dMax Tutorial, Autodesk 3dMax software, CG Tutorial, 3d tutorial, 3d Tutorials, Vfx Tutorial, Visual Effects, Visual Effects Tutorial, Pulldownit 3.0, Thinkinetic Pulldownit plugin Shattering Effect, Pulldownit 3 Release,
Shading was applied using the Polypaint tool of ZBrush using several HD pictures of stones as a basis. For the little stones here and there I used a particle system in 3d Max to spread them over the ground and instancing them as geometry. The sky is a simple plane with an animated FFD modifier to get the feeling of clouds are moving on the background.
Stone Golem destroyed with PullDownIt, The Weakest Golem by Andres De Mingo, PullDownIt, Pulldownit 3 Released, Pulldownit 3 for 3dsMax and Maya, Pulldownit 3.0 for 3dMax, Pulldwonit 3 for Maya, Pulldownit 3, Pulldownit, Shattering with Pulldownit, Dynamics with Pulldownit, Thinkinetic Pulldownit, 3dMax Tutorial,free tutorials, Pulldownit 3dMax Tutorial, Autodesk 3dMax software, CG Tutorial, 3d tutorial, 3d Tutorials, Vfx Tutorial, Visual Effects, Visual Effects Tutorial, Pulldownit 3.0, Thinkinetic Pulldownit plugin Shattering Effect, Pulldownit 3 Release,

Modeling the Golem

I started modeling the Golem in Max creating a low poly version of the overall shape. I had to convert this solid shape in another one made of different size stones, my first idea was using shatter it tool for doing it, uniform shatter style of PDI worked well however I wanted the fragments on the hands and feet of the golem to look like fingers and this wasn’t possible using Shatter it, besides I liked the Golem to be hollow inside to enhance the feeling of weakness when it breaks, so I figured out a different way. I took the bigger fragments generated by Shatter it on the surface for only one side of the character, making them thinner and flat, modifying its shape when necessary. That was a patience job but I got a good cover of large flat stones.
Stone Golem destroyed with PullDownIt, The Weakest Golem by Andres De Mingo, PullDownIt, Pulldownit 3 Released, Pulldownit 3 for 3dsMax and Maya, Pulldownit 3.0 for 3dMax, Pulldwonit 3 for Maya, Pulldownit 3, Pulldownit, Shattering with Pulldownit, Dynamics with Pulldownit, Thinkinetic Pulldownit, 3dMax Tutorial,free tutorials, Pulldownit 3dMax Tutorial, Autodesk 3dMax software, CG Tutorial, 3d tutorial, 3d Tutorials, Vfx Tutorial, Visual Effects, Visual Effects Tutorial, Pulldownit 3.0, Thinkinetic Pulldownit plugin Shattering Effect, Pulldownit 3 Release,
Mirroring this side of the character I got the whole model covered by stones nicely, I had just to fix a few stones on the middle for not interpenetrating each other. There were still a few little holes over the surface, to fix it I generated some particles over the holes and instanced them as geometry to cover these little areas.
After unwrapping the model I exported it to Zbrush for adding surface detail and texturing it, I used the great Polypaint tool of Zbrush for texturing it.Once again in Max, I built the rigging to can animate the Golem, I did a simple system of bones with IK Handlers, grouping the stones and linking the groups to the nearest bones.
Stone Golem destroyed with PullDownIt, The Weakest Golem by Andres De Mingo, PullDownIt, Pulldownit 3 Released, Pulldownit 3 for 3dsMax and Maya, Pulldownit 3.0 for 3dMax, Pulldwonit 3 for Maya, Pulldownit 3, Pulldownit, Shattering with Pulldownit, Dynamics with Pulldownit, Thinkinetic Pulldownit, 3dMax Tutorial,free tutorials, Pulldownit 3dMax Tutorial, Autodesk 3dMax software, CG Tutorial, 3d tutorial, 3d Tutorials, Vfx Tutorial, Visual Effects, Visual Effects Tutorial, Pulldownit 3.0, Thinkinetic Pulldownit plugin Shattering Effect, Pulldownit 3 Release,

Breaking the Golem in Dynamics

At this point I had a character made of 400 pieces, rigged and animated and I wanted the arms to break when hitting the rock in the middle. First thing I did was reshattering the pieces on the arms in about 5 shards each one to get more fragments when breaking it. I set the rock as a static convex PDi rigid body, the ground as PDi static mesh and selecting all fragments of the character I created a fracture body for it.
When simulating the scene, computation was very slow, checking the scene I discovered my ground was a high tessellate plane made of about 500000 faces! I applied a multires modifier to it cutting down the faces count to just 5000 while topology was preserved pretty well. After Updating the new ground object in PDi the simulation was much faster, however the arm of the character did strange motions when breaking and the whole character started to collapse too soon.
Stone Golem destroyed with PullDownIt, The Weakest Golem by Andres De Mingo, PullDownIt, Pulldownit 3 Released, Pulldownit 3 for 3dsMax and Maya, Pulldownit 3.0 for 3dMax, Pulldwonit 3 for Maya, Pulldownit 3, Pulldownit, Shattering with Pulldownit, Dynamics with Pulldownit, Thinkinetic Pulldownit, 3dMax Tutorial,free tutorials, Pulldownit 3dMax Tutorial, Autodesk 3dMax software, CG Tutorial, 3d tutorial, 3d Tutorials, Vfx Tutorial, Visual Effects, Visual Effects Tutorial, Pulldownit 3.0, Thinkinetic Pulldownit plugin Shattering Effect, Pulldownit 3 Release,
I decided to set up the simulation again with only the right arm of the golem in dynamics and of course the rock, after some testing I discovered that the problem was the arm motion was too fast for computing dynamics correctly, so I simply rescaled the time for making the animation 10 times slower, and this time it worked perfectly so adding the ground to Pdi and computing again I got the right arm breaking nicely.
Stone Golem destroyed with PullDownIt, The Weakest Golem by Andres De Mingo, PullDownIt, Pulldownit 3 Released, Pulldownit 3 for 3dsMax and Maya, Pulldownit 3.0 for 3dMax, Pulldwonit 3 for Maya, Pulldownit 3, Pulldownit, Shattering with Pulldownit, Dynamics with Pulldownit, Thinkinetic Pulldownit, 3dMax Tutorial,free tutorials, Pulldownit 3dMax Tutorial, Autodesk 3dMax software, CG Tutorial, 3d tutorial, 3d Tutorials, Vfx Tutorial, Visual Effects, Visual Effects Tutorial, Pulldownit 3.0, Thinkinetic Pulldownit plugin Shattering Effect, Pulldownit 3 Release,
I followed the same strategy for breaking the other arm and the chest, that is, I deleted all current Pdi bodies, setting the left arm in dynamics and simulating it along with the rock and the ground, doing in the same way for the chest of the golem after that. To take in account the flying fragments could eventually collide with those already on the ground, I set those fragments as kinematic Pdi bodies aswell.
Stone Golem destroyed with PullDownIt, The Weakest Golem by Andres De Mingo, PullDownIt, Pulldownit 3 Released, Pulldownit 3 for 3dsMax and Maya, Pulldownit 3.0 for 3dMax, Pulldwonit 3 for Maya, Pulldownit 3, Pulldownit, Shattering with Pulldownit, Dynamics with Pulldownit, Thinkinetic Pulldownit, 3dMax Tutorial,free tutorials, Pulldownit 3dMax Tutorial, Autodesk 3dMax software, CG Tutorial, 3d tutorial, 3d Tutorials, Vfx Tutorial, Visual Effects, Visual Effects Tutorial, Pulldownit 3.0, Thinkinetic Pulldownit plugin Shattering Effect, Pulldownit 3 Release,
When all the destruction job was done, I simply rescaled the time again to be 10 times faster for coming back to my original timing. But after doing it some fragments were trembling strangely over the ground so I had to cut off its motion by hand deleting its keys after the frame I wanted them to keep still. Finally I wanted the head of the Golem to bounce and roll towards the camera after breaking, for this I removed the parenting of the head and set it as a pdi body of type capsule, it was easy to make it rolling by assigning it a suited initial velocity.
Stone Golem destroyed with PullDownIt, The Weakest Golem by Andres De Mingo, PullDownIt, Pulldownit 3 Released, Pulldownit 3 for 3dsMax and Maya, Pulldownit 3.0 for 3dMax, Pulldwonit 3 for Maya, Pulldownit 3, Pulldownit, Shattering with Pulldownit, Dynamics with Pulldownit, Thinkinetic Pulldownit, 3dMax Tutorial,free tutorials, Pulldownit 3dMax Tutorial, Autodesk 3dMax software, CG Tutorial, 3d tutorial, 3d Tutorials, Vfx Tutorial, Visual Effects, Visual Effects Tutorial, Pulldownit 3.0, Thinkinetic Pulldownit plugin Shattering Effect, Pulldownit 3 Release,

Conclusions

I know breaking an animated character in dynamics is a difficult task with any tool. Pdi behaved well for shattering and dynamics, Im happy with the final result , however the setup of the scene was plenty of issues, like having to perform the simulation in 3 diferent steps. Pulldownit is an excellent plugin I wish it improves in the future to break animated characters more easily.
Author: Andres de Mingo
Stone Golem destroyed with PullDownIt, The Weakest Golem by Andres De Mingo, PullDownIt, Pulldownit 3 Released, Pulldownit 3 for 3dsMax and Maya, Pulldownit 3.0 for 3dMax, Pulldwonit 3 for Maya, Pulldownit 3, Pulldownit, Shattering with Pulldownit, Dynamics with Pulldownit, Thinkinetic Pulldownit, 3dMax Tutorial,free tutorials, Pulldownit 3dMax Tutorial, Autodesk 3dMax software, CG Tutorial, 3d tutorial, 3d Tutorials, Vfx Tutorial, Visual Effects, Visual Effects Tutorial, Pulldownit 3.0, Thinkinetic Pulldownit plugin Shattering Effect, Pulldownit 3 Release,